Nice progress so far, I like it!
A downloadable game for Windows, macOS, and Linux
a neon, heart pounding, endless arcade racer!
Race down the gauntlet, faster and faster! How far, and how fast, can you go before you crash?
How to Play
All you need is a keyboard and nerves of steel.
|T||toggle camera (first person/third person)|
Move left and right to dodge obstacles, and adjust your speed with boost or slow.
Tip: Your ship will pick up speed as you race down the track. Slow down to more easily dodge obstacles or get items, and gain bonus points while boosting.
Snag some of these, you’ll need ‘em.
Shields protect your ship when you run into hazards.
Collect these for bonus points and a higher total score!
Made in Unity, Asset Forge, and Photoshop. Thanks to Flyover Indies and MidCoast Game Developers for feedback, testing, and support. Thanks to Catlike Coding for inspiration and a really fantastic tutorial to base this on.
|Platforms||Windows, macOS, Linux|
|Release date||Dec 20, 2020|
|Made with||Adobe Photoshop, Kenney Studio, Unity|
|Tags||3D, Arcade, Endless, flyover-indies, High Score, Music, Neon, Procedural Generation|
|Average session||A few minutes|
- "How to Win at Tracer" Guide!Jul 10, 2021
- High Score 3000 points achieved!Jun 12, 2021
- UI UpdatesJun 12, 2021
- 1.0.0!!!Dec 20, 2020
- High Scores Reset! GLHFDec 20, 2020
- Approaching the finish lineNov 27, 2020
- Thinkin' Bout Bug SquashSep 15, 2020
- Performance Fixes and Other ThingsAug 30, 2020
Log in with itch.io to leave a comment.
Thank you for playing! If you don't mind me asking, what build did you play? If you run into any issues please let me know!
latest webgl build. I think if you broke it down into different levels each with their own song/style of obstacles it would be a pretty solid game. then just need to finish with updated graphics and some type of score -> currency so that you could buy upgrades/ new ship skins in between levels. Almost reminds me of a star wars podracing game.
Great, thank you! The webgl build is the original LDJam version of the game (I need to update the page to make that clearer). All the new work I've done is for the downloadable versions, so I'd recommend giving those a shot. There are a few big gameplay differences, like no use of power or repairing, and I've added online high scores and am in the process of getting different music. Kinda at the broke it apart to build it back up stage. Lots more to come, especially on the music/difficulty/levels front!
And I'm glad it reminds you of SW Racer! That was a huge inspiration for Tracer!