Tracer is in development! (again)


It's been two months since Tracer was launched at LDJam46 and since I just never stopped working on it, I figure it's time for a proper update.

So, the jam game was fun and as always a good chance to try out some different things to see what works and what doesn't, and you know what, some stuff worked and some didn't. I was happy with the overall arcade style game-play, but the repairing and power mechanics were just ok and didn't really contribute anything compelling to the game. Gone, they've been cut, don't need 'em. This is about piloting your ship down an endless tunnel, and if you hit something bad, you're done. Anything that didn't serve that is just in the way. By cutting repairing, it makes it that much more important to drive carefully and use your slow down ability wisely, and using a finite resource like power to boost seemed silly when I want to encourage you to boost recklessly. So, those are some big changes that I think are awesome.

What else is new?

I've started adding an online high scores system, but you can't quite enter your own initials or score, that'll come soon. Until then you get to look at mine, sorry.

I'm redoing the music and difficulty systems, and for now the difficulty doesn't ramp up like it did in the jam version (victim of code cleanup, those jam games get pretty gnarly). The plan is to incorporate difficulty and a ton of other timings to the music, which is now being composed by Nash High  🙌

Anyway, I think those are the highlights. I'm leaving the jam version up as a webplayer game, but if you're interested in checking out Tracer, definitely download either the Mac or Windows versions. Even though it's nowhere near finished, they should be pretty stable and I'll try to keep them updated as new shit gets added.

Files

Tracer 0.8.1 x86_64.zip 49 MB
Jun 21, 2020
Tracer 0.8.1 x86.zip 45 MB
Jun 21, 2020
Tracer 0.8.0.app.zip 54 MB
Jun 21, 2020

Get Tracer

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